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barinky

low poly mechanic

Joined on 4/6/26

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barinky's News

Posted by barinky - 2 weeks ago


wow! super cool to get User of the Day!


don't have a lot to share at the moment, i've been playing a lot of Armored Core 6. i'm overdue on making another mech model, so here's a sneak peek at that:


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otherwise, saw a lot of cool submissions in the monthly voting, excited to see who wins. i know UOTD is random, but i really appreciate all the feedback etc i get on the stuff i post here. NG has a very enthusiastic and creative community.


- b


14

Posted by barinky - August 19th, 2026


been moving *slow* on this one, i didn't really have a fully formed idea when i started, just knew that i wanted to make something industrial. not having a camera angle locked down probably kneecapped me on this too, but i refuse to give up.


WIPs in mostly chronological order:


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and the most recent iteration, which i'm mostly happy with but still has a loooong way to go:

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would love to hear what people think, any suggestions or feedback is always appreciated!


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14

Posted by barinky - August 2nd, 2026


creative block laid me out, but i think it's leaving now. here's some WIPs from a scene i've been working on.


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still plugging away at it. when i can't find the drive to be creative, i try to read/watch/listen to a bunch of stuff. seems to work the best. here's a shot list of that:


Tatami Galaxy by Tomohiko Morimi

The Alienist by Caleb Carr

Paradise Logic by Sophie Kemp

Tekkonkinkreet Art Book


rewatched Ghost in the Shell, and have been listening to this album:



-b


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8

Posted by barinky - July 2nd, 2026


first vacation in god know's how long, PEACE.



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10

Posted by barinky - June 8th, 2026


long post detailing my overall process. if you have additional questions, fire off in the comments.


music

this project started with a tune. first time sampling, so an amen break seemed like an easy place to start.


https://barinky.bandcamp.com/track/manta


brainstorming

"sunfish" was an early idea, that mostly sprang out of the harpoon gun on the mech's right. liked the aquatic/submersible theming, but it was too chibi so it was scrapped.


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"manta" was the second major iteration. wanted the head/shoulders to function as it's own "unit" separate from the limbs (i.e. if the limbs were damaged, they could be jettisoned from the core, allowing it to act as a submersible)


iu_1608740_28582774.png


texturing

texturing was done very methodically. background elements weren't locked down, so preservation of texture space was important. lots of iteration during this phase.


ultimately ended up w/ plenty of unused space, which i'm counting as a win for texturing efficiency.


also during this part, after exploring a few palettes, settled on the wonderful Fantasy Kitchen by @qirlfriend

https://lospec.com/palette-list/fantasy-kitchen-16


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modeling (cont.)

making the design symmetrical helped keep the process moving along, and after experimenting w/ poses certain animation/scene ideas started to take shape.


iu_1608741_28582774.pngiu_1608742_28582774.webpiu_1608743_28582774.png


animation

for the animation, manta stays mostly stationary, with the background (and foreground) elements moving past. camera was set to "sway", but here's what it looks like locked down.


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core aspects of movement were simple (left, right, slight tilts etc). lots of bells & whistles were added though, in the form of spray/waves, texture face animation for ripples, and a shadow that follows the mech.


some parts didn't read well in the final version, like the turrets firing. ¯\_(ツ)_/¯


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that's it! Low Poly Day 2026 was rad as hell, TONS of very cool stuff was posted. i'm still working my way through everything, but i've already seen a lot of standout work.


stay tuned for more barinky ✌︎㋡


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12

Posted by barinky - May 7th, 2026


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still working on some things, apologies again for going dark. will be back to regularly scheduled barinky content soon-ish!


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14

Posted by barinky - April 22nd, 2026


wanted to post something as i will probably be quiet in the lead up to Low Poly Day (and to take the opportunity to say thanks for the warm welcome).


there's a lot really cool artists and very nice people here, it's been fun seeing folks get psyched about my work.


here are a few preliminary models i've been messing w/. it's been fun testing out ways to mimic water, and i want to incorporate that in more models/scenes moving forward (ʰᶦⁿᵗ: ᵐʸ ˡᵒʷ ᵖᵒˡʸ ᵈᵃʸ ˢᵘᵇᵐᶦˢˢᶦᵒⁿ ʷᶦˡˡ ᵖʳᵒᵇᵃᵇˡʸ ᵇᵉ ᵃᵠᵘᵃᵗᶦᶜ). all work is done in picoCAD 2.


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-b


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